MEDIA309-23G (NET)

Game, Play and Society

15 Points

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The University of Waikato
Academic Divisions
Division of Arts Law Psychology & Social Sciences
School of Arts Office
Screen and Media Studies

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: em.pooley@waikato.ac.nz

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What this paper is about

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Games and play are a vital component of human development and an activity that extends beyond childhood. Today we live in a world governed by systems, with computer games representing a useful means of illustrating how systems operate, affect us and alter our behavior. Students taking this paper are asked to adopt a design-perspective to develop their understanding and knowledge of game systems and their various affordances. This paper introduces students to the discipline of Game Studies which explores the power and potential of games as cultural, technological and aesthetic phenomena. Particular emphasis is given to games for social change and social impact. This is a NET paper that guides students in their learning and navigation of (scholarly) research to develop understanding of games and game-play and the elements that comprise game systems. Particular emphasis will be placed on the application of game concepts to a range of game texts and the different experiences they offer.
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How this paper will be taught

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This is a NET paper which guides students through a range of topics and tasks intended to develop a conceptual understanding of games as a medium, providing conceptual language and tools that can be applied in both analysis and game construction.

This paper runs for five weeks. To begin with, the paper will present five quick learning modules (each with a set of readings and associated tasks).

In these modules students will be asked to show their comprehension and understanding of key approaches and concepts, before moving on to apply these independently in a range of different ways. Students will be required to use and apply game scholarship in analysis and a design task.

Some of the assessments in these learning modules (e.g. quizzes) ask you to locate information as part of the learning process. So make sure you allocate time for independent learning.

It is intended that students develop a basic academic foundation in game studies during the first two weeks of the paper, using the remainder of the paper to exploring the construction (making) and deconstruction (analysis) of game texts.

There are no compulsory discussion forums required for this paper. This decision was based on feedback received from students of their experience of other NET papers.

The paper convener or students enrolled on the paper may set up discussion forums on Moodle, but this activity will not be formally assessed.

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Required Readings

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Required readings will be identified with each Module (on Moodle)
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Learning Outcomes

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Students who successfully complete the course should be able to:

  • Comprehend and design systems for human activity that stimulate particular behaviours, provide challenge, reflection and fun
    Linked to the following assessments:
  • Develop an appreciation of the potential of games to address and engage with meaningful social issues
    Linked to the following assessments:
  • Develop analytical skills for understanding interactive media content
    Linked to the following assessments:
  • Understand the significance and role of play for society and culture
    Linked to the following assessments:
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Assessments

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How you will be assessed

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See below for details on each assessment
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The internal assessment/exam ratio (as stated in the University Calendar) is 100:0. There is no final exam. The final exam makes up 0% of the overall mark.

The internal assessment/exam ratio (as stated in the University Calendar) is 100:0 or 0:0, whichever is more favourable for the student. The final exam makes up either 0% or 0% of the overall mark.

Component DescriptionDue Date TimePercentage of overall markSubmission MethodCompulsory
1. x2 Game Studies Papers (Reviews)
29 Nov 2023
No set time
20
  • Online: Submit through Moodle
2. Module Quizzes
29 Nov 2023
No set time
20
  • Online: Submit through Moodle
3. Play & Analyse
25
  • Online: Submit through Moodle
4. Design a Game
35
  • Online: Submit through Moodle
Assessment Total:     100    
Failing to complete a compulsory assessment component of a paper will result in an IC grade
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